In Take-Two Interactive’s latest earnings report, the company expressed strong confidence in the capabilities of Rockstar Games. “We are highly confident that Rockstar Games will deliver an unparalleled entertainment experience, and our expectations for the commercial impact of the title continue to increase,” stated the report. The company is optimistic about future growth, expecting sequential increases in Net Bookings for Fiscal Years 2025, 2026, and 2027.
However, it’s worth noting that delays are always a possibility. Rockstar Games has a history of postponing releases to ensure high-quality standards. For instance, Red Dead Redemption 2 experienced three delays, and Grand Theft Auto 5 faced significant delays in 2013. Despite this, Take-Two Interactive’s decision to publicly specify a release window could indicate a high level of confidence in Rockstar’s project timeline.
Grand Theft Auto 6 was officially unveiled on December 4th, a day earlier than scheduled due to a trailer leak. The game is set in Vice City, the in-universe version of Miami, a locale prominently featured in Grand Theft Auto: Vice City (2002) and its 2006 prequel, Vice City Stories. Unlike its predecessors set in the 1980s, Grand Theft Auto 6 will take place in contemporary times, focusing on dual protagonists Jason and Lucia, with Lucia being the first female playable character in the series.
Despite the anticipation for GTA 6, Grand Theft Auto 5 continues to perform impressively. Take-Two Interactive reported selling 5 million copies in the latest financial quarter, adding up to a total of 200 million units sold since its release.
Additionally, Take-Two Interactive has outlined its financial expectations, projecting net bookings of $5.55 billion to $5.65 billion for fiscal year 2025. Although the company laid off 600 employees (5% of its workforce) in April, it has since expanded its staff. Several projects were also canceled, though none from core franchises, and the company still has 40 titles planned for release by fiscal year 2027, according to Take-Two Interactive President Karl Slatoff.